GUIDE_MOD_02

Wreckfest's multiplayer did not exist at the very start of development. It arrived at a specific, dated moment, in the same announcement that gave the game its final name. This guide covers when that happened, the four modes it launched with, and what to expect from online play today.

Archive dossier plate labeled 06 Multiplayer Guide, with six wireframe icons linked in a network diagram
Sub-Documentation: B-021/MULTIPLAYER Filed: October 3, 2014
TIMELINE_2014

When Multiplayer Was Introduced

Multiplayer arrived on October 3, 2014, with Build 6, the same update in which Bugbear Entertainment formally renamed the game from Next Car Game to Wreckfest. Build 6 brought 18-player online multiplayer, with the studio stating it was aiming for 24 players, along with a new track and car added in the same update. The full announcement, including the rename itself, is covered on this archive's dedicated name-reveal page, and the update sits in context on the 2014 section of the development timeline.

MODE_LIST

The Four Original Multiplayer Modes

MODE_01

Racing

A conventional lap-based race mode, run on the same soft-body damage engine as every other mode, so collisions along the way still cost real vehicle performance.

MODE_02

Demolition Derby

The mode the game is built around: a closed arena where outlasting other cars, rather than crossing a finish line, is the point.

MODE_03

Deathmatch

A free-for-all combat mode layered on top of the same car-versus-car physics, added alongside Racing and Demolition Derby in the Build 6 launch.

MODE_04

Team Deathmatch

The team-based counterpart to Deathmatch, rounding out the four modes Build 6 introduced in October 2014.

PLAYING_TODAY

Playing Multiplayer Today

Wreckfest kept developing for years after Build 6, through its full 1.0 release on PC in 2018 and later on PlayStation and Xbox, so the exact mode lineup, player caps, and matchmaking presentation available right now are best checked directly in-game rather than assumed from this history. What has not changed is the foundation: Racing, Demolition Derby, Deathmatch, and Team Deathmatch were the four modes multiplayer launched with, and they set the template every later addition has built on.

For where the game itself is currently available, see the buy Wreckfest page. For the studio behind it, see the Bugbear Entertainment profile.

BEFORE_YOU_QUEUE

Before Queuing Into a Multiplayer Match

Wreckfest's multiplayer runs on the same soft-body damage engine documented on this archive's development timeline, the same system that made the original Next Car Game tech demo notable back in 2013. That matters more in Demolition Derby, Deathmatch, and Team Deathmatch than it does in a typical racer, because a car's handling and top speed degrade as it takes damage over the course of a match, not just at the finish. A few laps or a derby round in single-player first is enough to get a feel for how that damage model changes a car's behavior before bringing that into a match against other players.

Beyond that, the practical advice is unremarkable and worth stating plainly rather than padding out: read the mode description before joining, since Racing, Demolition Derby, Deathmatch, and Team Deathmatch reward different driving styles, and expect the specific server browser or matchmaking flow in front of you today to look somewhat different from what Build 6 shipped in 2014, since the interface has had years to change even where the four underlying modes have not.

Related Reading

Guides Index

Back to the full Wreckfest guides section.

All Guides

Steam Workshop & Modding

How track modding works, and how to find custom tracks.

Read the Guide

The Rename to Wreckfest

The Build 6 announcement, in full.

Read the Story
FAQ_LOG

Wreckfest Multiplayer: Frequently Asked Questions

How many players did Wreckfest's multiplayer originally support?

Build 6, released October 3, 2014, introduced 18-player online multiplayer, with Bugbear Entertainment stating at the time it was aiming for 24 players.

What multiplayer modes launched with Wreckfest?

Four modes launched together in Build 6: Racing, Demolition Derby, Deathmatch, and Team Deathmatch.