Hey all y’all!
So… What’s up?
Well, first of all, Wreckfest enjoys Multiplayer Mayhem Week sale on Steam and tags our game with a -30% discount! If you love the madness and chaos that Wreckfest is all about, we wouldn’t mind at all if you recommend it to your friends, for as we all know, nothing beats ramming your buddies off the road and throwing your head back in villainous laughter. Multiplayer Mayhem Week lasts until Sunday 2.11. so there’s still a few days before this window for brighter tomorrow, this golden opportunity expires.
Speaking of multiplayer, we managed to get the network code much more stable, resulting in less lag. As a very welcome side effect, this improves the responsiveness of your car, making it easier to handle those tight corners and swift swerves.
But that’s not all, oh no. Since the network code is now much robust, we are reintroducing 24-car multiplayer! That’s right, folks! 24 simultaneous cars, duking it out, no moves barred!
To be honest, we’re really happy of how Wreckfest’s multiplayer is shaping up! The multiplayer races, packed with tight and dirty situations and crashing cars, are really fun, and the work we’ve put into making the crashes more visceral really shows and feels. You can also host your own events with much better stability, and e.g. use the reworked lobby chat to lay down the rules to your opponents. We also added a ban function, so you can not only kick unruly players out, you can keep ‘em out!
However, there are some issues still present, and much more work needs to be done before we are satisfied. That’s why we have released several hotfixes during the past few weeks, addressing issues and squashing bugs like nobody’s business.
The second big thing is that Wreckfest also appears on PAX Australia 2014! The beloved gaming convention houses a wicked big bunch of top notch PCs running all sorts of games, and Wreckfest is one of them. So, if you make it to PAX Aus 2014, make it your mission to challenge a few strangers to try Wreckfest out. Laughs will be certainly had, and hopefully you’ll make a few new friends and rivals for future races.
That’s it for now! Drive safe, and take your road rage online, ok?
Hey all y’all!
During the past few weeks ago we have released a handful of hotfixes, addressing issues and squashing bugs like nobody’s business. As a result, the 18-car multiplayer races, packed with tight and dirty situations and crashing cars, run smoother than ever! You can host your own events with much better stability, and use the reworked lobby chat to lay down the rules to your opponents.
If you love the madness and mayhem our game is all about, we wouldn’t mind at all should you recommend Wreckfest to your friends, for as we all know, nothing beats ramming your buddies off the road and throwing your head back in villainous laughter. And there’s no better time than now, for Wreckfest is on Multiplayer Mayhem sale on Steam !
See you on the road, and watch your six!
The build has been updated with the following changes:
* Fixed several rare crashes.
* The popup for wrong password is now correctly displayed.
* Quick look-back camera now works with separate wheel/pedals setup.
* Speedway loading screen image is now displayed correctly in multiplayer.
As always, all feedback is very welcome!
The hot fix battery keeps on hammering! We have just updated the game with a yet another hot fix that should address the issue with the game often freezing in the loading screen when trying to join a server. A couple of other minor issues have been fixed as well.
* The game no longer freezes into the loading screen when joining a server.
* Cinematic camera is no longer always targeted to the host in multiplayer.
* It’s no longer possible to drive around in lobby.
This update has been reverted.
Unfortunately it seems like the latest hot fix posted earlier today caused more issues than it fixed, rendering multiplayer inaccessible. As a first remedy, we have reverted the game back to an earlier version pending further investigation of the problem. Please update your build to make sure you receive the correct version.
Our apologies for the inconvenience, please stay tuned for updates.
Another hot fix hot on the heels of the yesterday’s one! This time we’re pretty confident that we’ve managed to track down and nail the issue in which a wrong track was occasionally loaded for a client, resulting in flying cars and other absurd behavior. A couple of other tweaks were thrown in for a good measure.
* The client no longer occasionally loads a different track than the host.
* Sending a chat message with just one SPACE no longer causes the previous message displayed to be duplicated.
* Implemented general server browser improvements.
* Improved client side prediction.
* Improved low-end engine performance.
Thanks for your feedback!
Another day, another hot fix to address a couple of nasty issues found in the multiplayer code during the hot multiplayer sessions over the weekend as well as a few more or less minor annoyances:
* Selecting any server past the 17th one in the server browser no longer causes the game to crash consistently.
* Implemented a potential fix to prevent the client loading a wrong track when joining a server. Please let us know in case you’re still experiencing the issue, we’re monitoring the situation.
* Input in lobby chat is now disabled when Steam overlay is active to prevent false input into lobby chat.
* Quick look-back cameras now share the same position and angle than the look-back view of the default chase camera.
* It’s no longer possible to cut the long sweeping left-hander in the beginning section of the Tarmac track.
* Fixed the hole around the pole in the middle of the 180° corner on Sandpit1.
As before, the latest game version is not compatible with the previous one, so please do update your game before attempting to play in multiplayer. If necessary, please log out and then back in Steam to initiate the update process.
Our sincere thanks to everyone who played the game during the weekend and reported issues, we very much appreciate your help in making this game better. Please keep your feedback coming!